Long Reddit thread / argument with links galore to lisp resources, implementations, books, etc.
Nice write-up of HUDless game design techniques: The missing targetting reticle in King Kong, the seamless FPS to terminal screen transitions in Doom 3, and Link’s roaming gaze in Wind Waker.
Pre-alpha version, but already Crysis-esque and showing some interesting ideas. “Real world” map & compass, weapons that jam, healing yourself by extracting bullets with pliers, exploding ammo caches etc.
3rd party extension to allow styling of info windows in Google maps. Should be needing this shortly.
Nice and clear explanation in 2 parts, 1 for page-caching and 1 for action & fragment caching.
A rough diamond that I missed out on the first time around, given a second lease of life by the Xbox Originals download service on the 360.
Re: my post from yesterday. PHP is uniquely positioned in having been created to solve the web problem from the outset, in contrast to other web solutions which piggy-back on existing languages with broader concerns.
There was a lot of chitter-chatter this last week about the new web frameworks and the situation with regard to their performance and ease of deployment in shared hosting environments:
Awesomely simple and effective flash game sketch. It’s the old “avoider” thing with an extra Katamari-esque twist and some gravity thrown in for good measure.
Slideshow of storyboards and production artwork from the “better than the book” animated film adaptation of Marjane Satrapi’s graphic novel Persepolis.