I seem to remember having the Robots and Future Cities sections of this as seperate books. Awesome and disturbing in equal measures. The floating, prosthetics-filled, invisible man has always stuck with me.
Looks like this is what I’ve been looking for in terms of a ruby-based equivalent to python’s pygments. Shame it’s not so self-contained though: Texmate bundles + Oniguruma + Textpow + Ultraviolet + a dollop of glue code in Rails. Whew!
I put off getting this after downloading the demo from live and having a bad experience with it. If I remember correctly, they’d added a security camera into a room in the demo where there isn’t one in the final game, presumably to show off some of the extra interactions it brings. Unfortunately the room it was added to was largely lit in red making it hard to spot its field of vision. Consequently I found myself overwhelmed by multiple splicers and security bots at once, which is not something which suits my style of play. But what I found on making my way deeper into the game proper was that getting overwhelmed is all part of the fun.
Proper IMDB integration would be a wonderful thing for set-top boxes of the future. In the mean time, it’s cool to see little solutions like this. Also a good demonstration of “small pieces loosely joined”.
Cool numbers grid puzzle game. Could perhaps benefit from having it’s interface smoothed a little though. Reminds me of Wei-Hwa’s Google puzzles.
I need to have a go with this Canvas business at some point. Shame the performance isn’t the best yet though. Roll on faster JS. Plus; explaining complex stuff with cute happy blobs FTW.
Fascinating to see how much goes into the tiniest details. Also seeing how images which seem so artful and pretty have more in common with maths and science behind the scenes.
In the interests of transparency, and because I’ve been a sucker for them ever since I first stumbled across one in the back of an Oreilly book, I’ve added a colophon to my about page.
An ethnographic study of griefing. Covers pranking in Second Life and MMORPGs, and it’s roots in web communities like Something Awful and 4chan.
3rd party Google Maps marker manager for handling clustering of overlapping icons.