GameSetWatch: WYSIWYG Game Design. Nice write-up of HUDless game design techniques: The missing targetting reticle in King Kong, the seamless FPS to terminal screen transitions in Doom 3, and Link's roaming gaze in Wind Waker.
GameSetWatch: WYSIWYG Game Design. Nice write-up of HUDless game design techniques: The missing targetting reticle in King Kong, the seamless FPS to terminal screen transitions in Doom 3, and Link's roaming gaze in Wind Waker.
This is the personal site of Matthew Tarbit, a seasoned web developer holed-up in a hideaway somewhere in the depths of Leeds, England.
Should the mood arise, you might add my outpourings to the deluge that is your already overflowing info drip feed.
Alternately, rest a while and dig through my entries like a corpulent pig in search of all that is truffle-icious.