Randomness: Blight or Bane? Slides and notes from a talk on randomness in game design by Greg Costikyan (of Toon, Paranoia & Star Wars RPG fame).
Randomness: Blight or Bane? Slides and notes from a talk on randomness in game design by Greg Costikyan (of Toon, Paranoia & Star Wars RPG fame).
Revitalizing a Heritage: The Writing of Fallout 3. Good to hear that the lead writer on Fallout 3 is also the writer of the Dark Brotherhood storyline from Oblivion, which was, I think, everyone's favourite. Things are definitely looking up after the false start at E3. Looking forward to getting the original Fallout from GOG.com when it launches tomorrow.
The 400 Project. Noah Falstein and Hal Barwood's rules of thumb for game design (with contributions from other notable industry veterans). Currently 112 items in the list, it's an ongoing project.
GameSetWatch: WYSIWYG Game Design. Nice write-up of HUDless game design techniques: The missing targetting reticle in King Kong, the seamless FPS to terminal screen transitions in Doom 3, and Link's roaming gaze in Wind Waker.
GameSetWatch - 20 Underused Game Mechanics. There should be more of this about, highlighting and celebrating the little things done differently.
This is the personal site of Matthew Tarbit, a seasoned web developer holed-up in a hideaway somewhere in the depths of Leeds, England.
Should the mood arise, you might add my outpourings to the deluge that is your already overflowing info drip feed.
Alternately, rest a while and dig through my entries like a corpulent pig in search of all that is truffle-icious.