The 400 Project. Noah Falstein and Hal Barwood's rules of thumb for game design (with contributions from other notable industry veterans). Currently 112 items in the list, it's an ongoing project.
The 400 Project. Noah Falstein and Hal Barwood's rules of thumb for game design (with contributions from other notable industry veterans). Currently 112 items in the list, it's an ongoing project.
GameSetWatch: WYSIWYG Game Design. Nice write-up of HUDless game design techniques: The missing targetting reticle in King Kong, the seamless FPS to terminal screen transitions in Doom 3, and Link's roaming gaze in Wind Waker.
GameSetWatch - 20 Underused Game Mechanics. There should be more of this about, highlighting and celebrating the little things done differently.
This site belongs to Matthew J. Tarbit esquire. A tired old web developer holed-up in a hideaway somewhere in the depths of Leeds, England.
Along with being a home for my ramblings and linkings, it's also a resting place for the bones of a shared blog by the name of Pixelised, now long departed.
If you feel the need, you may add my outpourings to the deluge that is your already overflowing info drip feed.
Or why not rest a while and dig through my entries like a corpulent pig in search of all that is truffle-icious.