Nice content-ful Gamasutra interview from last year.
Nice way to trick yourself into posting more regularly.
Have been looking for something like this since watching Ryan Tomayko’s Shell Hater’s Handbook talk. (Update: Actually pretty sloppy and inaccurate. Give it a miss.)
On the conflict between videogame realism and videogame conventions. Particularly in RDR and Rockstar’s other sandbox games.
A sample “hello, world” project from the GNU foundation as a demonstration of best practices.
Hacker news thread on interactive interpreters for the C programming language. Other examples mentioned in the comments, such as cint and ccons.
The “friendly interactive shell”. Full of interesting ideas but sadly abandoned, riddled with bugs and fundamental flaws. Such a shame.
…why does Python have an adjective, when other languages do not? We don’t hear about code being Javanese, or Pearly, or Rubinesque. Why don’t we speak of code that is C-plush-plush, or PHPleasing?
Such a cool poster. If only more games covered such rich and varied imaginative territory.
I like the use of photography in this Finnish survivalist graphical rogue-like. Main site is in an awkward frameset, chop up the URL to find it.