All entries from 2009
31 Dec 2009
8 Dec 2009
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Games Britannia.
Three part series on BBC4 and iPlayer about the history of board games in Britain, "from the Iron Age to the Information Age".
5 Dec 2009
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MIT Flea.
Next time you're in Massachusetts be sure and drop by the MIT flea-market. Probably the only place in the world you can buy an original Enigma machine, some cannonballs, a "Boob Radio" and a Spongebob Squarepants PC case on the same day.
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The Setup.
Not sure how I managed to miss this. Internet-famous developers and writers write-up what they use for their computing needs. Good selection of people, but would be much improved by photos of their working environments and screenshots of their desktops.
2 Dec 2009
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Continuity.
Flash puzzle game combining a platformer and a sliding block puzzle to great effect. I like the overloading of the minimal keyboard controls and the gentle introduction of new concepts. Very cleverly thought out.
29 Nov 2009
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Royal Boiler.
Great comics blog by Brandon Graham with masses and masses of fantastic scans of rarities and oddities interspersed amongst work by him and his friends. I can't stop scrolling! (NSFW in places)
28 Nov 2009
I just spent a bit of time writing up some recommendations for 2-player board games to mail to a friend and thought I might as well add them here too.
BoardGameGeek
Something like the IMDB of the board game world, BGG is a huge, ridiculously well-populated, community-driven database where you're likely to find every game ever published. On the downside it's also a bit ugly and slow, but I suppose you can't have everything. GeekDo is just a re-branded BoardGameGeek with a slightly different nav and the addition of an RPG section.
When browsing game entries, anything with an average user rating above about 7.5 is a good bet, though bear in mind that there tends to be a slight bias toward more complex games.
Some name designers to look out for:
Reiner Knizia, Uwe Rosenberg, Richard Borg
Some name publishers to look out for:
Days of Wonder, Fantasy Flight Games, Z-Man Games
Where to buy in the UK?:
Waterstone's sometimes has the odd bestseller like Ticket to Ride or Carcassonne, but for a proper selection try the nearest branch of Travelling Man (or failing that see the BGG UK FAQ).
2-player games I own and like
Ticket to Ride
Colourful, rummy-esque, train-themed, classic gateway game. Loved it at first, but after repeated plays has started to feel slightly shallow to me. The alternate versions with added rules might work around that though.
Carcassonne
Another good intro one with nice looking components. Gradually build a map by placing tiles, and lay claim to parts of it as you go by placing "meeples". I like this one a lot and think it's got longevity, but some people don't warm to it as much.
Agricola
Only just bought this one. Confusing rules explanation due to lots of components and varying rule sets for different numbers of players. But just off one play it's obvious that it's a winner. Really fun farming theme with lots of character and it's difficult to pick out any clear best strategies which is always important.
San Juan
Card game about building a town. Seems slightly dry at first but it definitely grows on you. Has a cool mechanic with lots of strategies to try out, and is quick to play. With the bigger boardgames, the setup time can feel like a bit of a mental barrier to playing, so it's good to have smaller card games like this around to play too.
Memoir '44
Probably my favourite. Takes a lot of setting up, but it's beautifully made, ridiculously fun to play and is always fresh thanks to the booklet of scenarios. Same mechanic is used in other highly-rated games by the same designer: Commands & Colors: Ancients and BattleLore
Pandemic
Collaborative game with players working together to eradicate a global pandemic. Clever mechanics and a cool theme, but slightly too hard for my liking. If the players don't maximise the potential of any of their moves you're likely to lose the game.
2-player games my brother owns and likes
The crossover between our two lists doesn't necessarily mean those are the best ones. I'm actively avoiding some of the things he has, even though I like the look of them, because I'll probably have the chance to try them out and see what they're like first.
2-player games that I've had my eye on
For a second opinion on some of these games and a few others, see Defective Yeti's article, Games For Two.
And finally, a word of advance warning: I've found quite a few games seem a little bit underwhelming on first play. It's only after you've had a bit of time for the rules to settle in that you find yourself craving a game of this or that one and thinking about the strategies when you're away from the table, so try not to be quick to write anything off.
“@Smylers2 Clock Cafe or The Moorish? Neither are great, but they'll pass.”— @twitter
25 Nov 2009
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Quake Flash.
Presumably using the Alchemy C/C++ to Flash AVM2 bytecode compiler that Adobe released this time last year. Impressively playable, performance-wise. I'm kind of surprised we haven't seen more take up of this yet.
23 Nov 2009
17 Nov 2009
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NodeJS presentation from JSConf.eu.
The first thing I've read that's helped clarify what NodeJS is and why you might want to use it.
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russell davies: playful.
A great perceptive piece on "barely games", imagination, collecting and play. Not so sold on the speculation as to how to manufacture these kinds of experiences, but recognising and understanding them is definitely important.
11 Nov 2009
9 Nov 2009
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Call of Duty Retrospective.
A great look back at the context of the original Call of Duty. Infinity Ward still seem to be doing thought provoking set pieces, but the new additions of eminem-soundtracked hoo-rah sentiment are a bit saddening (especially when taken alongside Bioware's recent marketing travesties).
5 Nov 2009
“@Thessilian Just to clarify: The envy was for not knowning who they were, rather than for having seen them. Not a fan myself! :-s”— @twitter
“@Thessilian The band you'd never heard of before was Muse?!? a) Have you been living under a rock? b) I envy you.”— @twitter
3 Nov 2009
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Richard Garriott on Martha Stewart.
Lord British takes time off from his space-faring career to show off a fraction of his collection of Automatons on the Halloween edition of the Martha Stewart show.
23 Oct 2009
21 Oct 2009
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Ruby Metaprogramming.
A study & exercise based tutorial on ruby metaprogramming. Seems like a nice idea, and well produced.
17 Oct 2009
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Photo Tour of Blizzard's Offices.
Looks like a nice place to work. If only every office had a library of tech books, SF & fantasy books, boardgames, role-playing games, and video games.
16 Oct 2009
13 Oct 2009
“@Thessilian You did see those "new shit" trailers though, right? And the "bad-ass biotic bitch" one for Mass Effect 2? Awful, awful, awful.”— @twitter
7 Oct 2009
2 Oct 2009
“@dtarbit I'm halfway through Outer Dark at the moment. Loving the old timey speak. Trailers for The Road are looking a bit lackluster to me.”— @twitter
24 Sep 2009
22 Sep 2009
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Randomness: Blight or Bane?
Slides and notes from a talk on randomness in game design by Greg Costikyan (of Toon, Paranoia & Star Wars RPG fame).
7 Sep 2009
“@scribblescrawl So spill the beans! Where are the free ones? I've seen free trials, but they usually time-out after an hour or so's play.”— @twitter
6 Sep 2009
5 Sep 2009
3 Sep 2009
“@mrben_ What the eff? Could've sworn I only paid about £20 for my copy a year or two ago.”— @twitter
“@prototypejs Menu for new documentation is infuriating. Randomly closing itself all the time. Possibly an issue with not clearing a timeout?”— @twitter
30 Aug 2009
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DowntimeTown.
Board game news and reviews site from Robert Florence, better known for the cult videogame review shows Consolevania and VideoGaiden.
24 Aug 2009
“@GreenRoninPub Thanks for the link! Re: Podcast: with Dragon Age and WFRP3 both going boxed, I'd like to hear your thoughts on that trend.”— @twitter
23 Aug 2009
I read this great book of essays recently. Successful games designers of all stripes writing about the games closest to their hearts. It's a fun read, though some of the essays struggle a bit in evoking the appeal of games you've never seen before. Especially since the book contains no illustrations.
To help with that, I've put together a kind of "Hobby Games - A Visual Companion". For the most part, I tried to find the cover art for the game edition specified in each essay, but there may be one or two that are incorrect.
The board & card game imagery was relatively easy to source through the BoardGameGeek API, with a bit of manual tweaking. But I was stuck for RPG data until BGG added rpg.geekdo.com to their portfolio just the other week and I was finally able to fill in the gaps. A very welcome addition, I'd say, and well worth a look, though it can be a touch sluggish at times.
And finally, if you have the book and find the thumbnail page at all useful, you might also be interested in Alan De Smet's various dissections of the book's data.
I should also mention that there's a companion volume, Family Games: The 100 Best, due out later this month.
20 Aug 2009
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Dive Into HTML 5.
Mark Pilgrim is focusing his laser-precise attentions on HTML 5 so that we all might benefit from his understanding. Dive Into Python was a classic, and he's always a pleasure to read. Nice use of fonts too.
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This Book Is Made (Of Rabbits And Lemonade).
The ruby programmer, artist, musician & surrealist _whytheluckystiff appears to have deleted his entire online presence. To play him out, here's a beautiful song he wrote.
19 Aug 2009
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PlaGMaDA.
The Play-Generated Map and Document Archive. A museum style effort to archive hand-made role-playing game materials, in the belief that they're a valuable type of folk art. The website is just a way to view the collection, the physical artifacts are also stored. (via MeFi)
13 Aug 2009
8 Aug 2009
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The Way of the Geek.
BoardGameGeek has re-branded, re-structured and re-launched with new support for role-playing games at Geekdo.com. The original DB was insanely well-populated, and it looks like the new RPG entries are already impressively complete.
22 Jul 2009
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Robozzle.
Fun logic/programming based flash game. Direct your robot around a track with simple instructions, conditionals, loops & function calls. User contributed puzzles tend to be slightly too easy, but the execution is pretty nice.
13 Jul 2009
“@1stvamp, maybe not. But it'll help them happen more often than "never". Which is how it works out for me with a non-NAS external HDD.”— @twitter
6 Jul 2009
4 Jul 2009
“Today is one of those "good internetting" days, where every page you look at leads you off to another interesting page. #22TabsOpenAtOnce”— @twitter
“Is it just me or have Google's results pages been redesigned slightly? The feel a bit airier and more white-spacey today.”— @twitter
30 Jun 2009
29 Jun 2009
24 Jun 2009
2 Jun 2009
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Stuff and Things and Monkey Island.
To coincide with the announcements of both the new XBLA version of Monkey Island, and Telltale Games' episodic Tales of Monkey Island, Ron Gilbert does a "behind the scenes" post covering some of the fun facts surrounding the creation of the original.
26 May 2009
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Mi Vida Loca.
Award-winning video language-learning course from the BBC, embedded within a 1st person mystery story. Such a cool idea! (via mefi)
8 May 2009
“@jonnyram Wow, that was some spectacular timing given that it's lain dormant for the past month or so :)”— @twitter
“@csswizardry No grid, just good ol' trial & error. Needs a proper redesign, just did the minimum required to add that extra column for now.”— @twitter
“Updated my site with new support for books and tweets (in a slightly cloud-skeptic move towards reclaiming my own data) http://tarbit.org”— @twitter
If you're reading this in its native environment, rather than by way of an RSS reader, then you might notice things looking slightly different.
I did some work on the site a month or so ago and just got around to putting it live. Nothing spectacular, just a small layout re-jig, turning the volume down on the header bar and making room for a new library section on the front page.
I'd been using, and liking, LibraryThing but hit the 200 books pay-wall and didn't really feel like forking over the cash for it. I've also since signed up for Readernaut, which has seen some hype, but doesn't really work for me, and am aware of sites like Good Reads and All Consuming, but find them a bit lacking.
I want two things from a library/consumption site: to list my stuff (not just books, and not necessarily physical products), and to find more stuff. The current offerings either seem to get lost in the social aspects (Readernaut & All Consuming) or bogged down in too much data (LibraryThing).
Anyway, the site now has a library (sticking to books for now). It's far from finished, and may never be, but better to put up what was there than have it languishing on my laptop for any longer.
16 Apr 2009
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BodyWorld.
Incredible complete online graphic novel from Dash Shaw. Just give it a read, you'll thank me.
“@benwalton Prefer LibraryThing's treatment of the book data. Readernaut feels a bit too user focused (big avatars everywhere, etc.)”— @twitter
“@benwalton Swear I signed up for that in months back, but account's gone now. Seems a bit weak in places to me though.”— @twitter
14 Apr 2009
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The Hallway.
Video of a nice installation by Miranda July. I like 2nd person narrative.
6 Apr 2009
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A visit to id software, 1993.
VHS footage from prior to the release of Doom. Includes a bit of a tour round their offices, Bobby Prince talking about the music from Commander Keen and John Romero demoing Doom.
2 Apr 2009
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Malstrum Mansion.
Spooky retro adventure game in the style of old black & white Macintosh Games, even goes as far as starting with a simulated desktop and copy protection. By the creators of the upcoming high fantasy first-person game ZenoClash.
1 Apr 2009
“Whether surfing on an avalanche or jumping off of a motorcycle onto the back of a giant bat, there is something about the way you do what you do that makes people say, “Whoa!”. When using any of your Witchalok powers, choose one target you have line of sight to. That target is totally blown away.”— The Witchalok
28 Mar 2009
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A Brief History of Dice.
On the tricky mental arithmetic involved in reading dice roll instructions from the early D&D rulebooks.
25 Mar 2009
24 Mar 2009
23 Mar 2009
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HTTParty by John Nunemaker.
Seeing the name of this ruby gem popping up all over. Wrap HTTParty in a class for an incredibly short, quick-start web service API library (and the examples included look they cover all my current requirements. Sold!)
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Everybody Dies.
Great-looking illustrated text adventure which "starts with a metalhead, Graham, realizing that throwing that shopping cart over the bridge was not a great idea". Not tried it properly yet. Saving for later.
19 Mar 2009
For the past few weeks I've been digging back into the strange and wonderful world of roleplaying games where I spent so much of my youth. I've been back for visits now and then over the years, seeking out books and boxed sets at my mum's house or browsing the cover scans on labour-of-love sites like The Museum of Roleplaying Games. But never stopping for much more than an hour or two.
I'm not exactly sure what's triggered my deeper excursions of late. Maybe it was a spate of recent roleplaying posts on MetaFilter, or the Penny Arcade / WotC D&D 4E podcasts, or Wil Wheaton's photo of his "time machine". But I'd imagine it's mostly to do with my new found addiction to "not just for kids anymore" boardgames (more of which in another post). It's a slippery slope, you know?
That and the realisation that there are thousands of photos of happy gaming action on Flickr, readily available downloads of my old favourite rulebooks & supplements on BitTorrent, and a smorgasbord of well written roleplaying blogs scattered around the internet.
Back in the day I remember playing D&D, AD&D, Marvel Super Heroes, Call of Cthulhu, TMNT, Heroes Unlimited, Palladium FRPG, Rolemaster, MERP, Star Wars, WFRP, Chill, Advanced Recon, Shadowrun and probably more besides. My group of friends owned and read plenty of others that I never found time to play, Tales from the Floating Vagabond, Cyberpunk, Rifts, Paranoia, Judge Dredd, and Robotech (all on RPG.net). We played board games and miniature games on the side like Car Wars, Battletech, Bloodbowl, Warhammer 40K, Warhammer Epic 40k, Space Hulk and Advanced HeroQuest (all on BoardGameGeek). And in my spare time I read magazines like Dragon, Dungeon, White Dwarf and Imagine. Poring over each article, advert and review for inklings of further adventures to be had.
Good times.
There's no question that roleplaying is a dwindling hobby, and there's many, many contributing factors caught up in that, so it brings on mixed emotions to look back with nostalgia at this sickly ailing beast. But there are still signs of life and positive trends here and there.
So, what went wrong?:
- Roleplaying is hard. There are too many rules. Open-endedness leads to a lack of focus. Improv-style aspects can be embarassing. Refereeing is hard work.
- Developers lost site of what brought people to the hobby. Whither the entry-level boxed set? Instead we were shovel-fed weighty tomes filled with 3rd rate fantasy fiction and ever growing rulesets.
- Other trends ate roleplaying's lunch. Computer gaming and the internet distracted us, while collectible card games and miniature-based gaming made companies like WotC & Games Workshop slaves to their profit margins.
- Shrinking profits saw RPGs being bought up or licensed off to companies who either didn't care enough or didn't have the talent to do the job properly.
- Versionitis. Presumably due to small target audiences, RPGs are constantly updated in an effort to encourage repeat purchases. That inevitably leads to "fixing" things which weren't broken. Book publishers don't do this, boardgame publishers don't do this. RPG publishers shouldn't either.
And the good news?:
- A greying market. Teen roleplayers from the 80s (like me) are now old enough to stop cringing at the nerdiness and start looking at our old hobby with fresh eyes. Others have kids who're just old enough to show an interest themselves.
- D&D's 4th Edition. Love it or hate it, Wizards of the Coast's MMORPG-ization of D&D may be doing exactly what they hoped it would, which is to attract the attentions of WoW players who'd only ever tried a computer RPG. You only need follow PA's Mike Krahulik on his first steps into DMing to see that at work.
- Experimental & Lite RPGs. Dogs In The Vineyard, My Life With Master, Nobilis, Savage Worlds and Spirit of the Century all take roleplaying into new and uncharted territory.
- Old school revivalism. Spurred on by disenfranchisement with D&D's current direction, several parties have released faithful "clones" of 70s-era D&D rules under names like Swords & Wizardry, Labyrinth Lord and OSRIC. These are published with open licenses as free or cheap PDFs and via print-on-demand services like Lulu.
It's this last that I was most pleased to see. At it's heart, roleplaying is about imagination, no purchase necessary. So a grassroots, DIY movement of free, and freely modifiable, gaming seems like a natural fit to me. If the industry is troubled it seems healthy to reduce dependencies and make the hobby self-sufficient.
That and reading the thoughtful debate about what made original D&D great. Wizened old greybeards from tabletop mountain passing around adjectives like Grognardian and Gygaxian make for happy reading to someone like me who has trouble convincing others of just what was so enthralling about those early books.
So raise a goblet to those still in the fight, and heartily opine "Fight On!"
18 Mar 2009
“I remember flipping through those small volumes and marveling at them. Crude and amateurish though they were in some ways, there was something primal about them, something that spoke to me on some unconscious level that I couldn't then explain.”— James Maliszewski
12 Mar 2009
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Erlang: The Movie.
"Declarative RealTime Programming Now!". Deliciously geeky & awkward OU-style promo film for the wacky Swedish language everyone loves to name-drop.
7 Mar 2009
“@1stvamp See you thought better of the elbow rooms idea in the end. Never been to that one, but looks like a more suitable venue.”— @twitter
6 Mar 2009
“I've recently been writing client side Java Script for an HTML user interface I've been building at work, and I ran into an issue with Internet Explorer which I was at least partially responsible for 10 years ago!”— Eric Vasilik (getting a taste of his own medicine)
“@markmakak Maybe you could wean yourself off with Dog the Bounty Hunter as a methodone-style replacement?”— @twitter
5 Mar 2009
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Home Office Pr0n.
Just lots of pics and details of some guy's over the top home office setup. More monitors, books, desks and ergonomic input devices than you can shake a stick at.
28 Feb 2009
“1st game of Pandemic played. World successfully saved. (w/ Medic & Researcher, and little time to spare! Look forward to trying other roles)”— @twitter
27 Feb 2009
“[Reading @messages on Twitter] is like that frustrating experience when your spouse is on the phone with someone interesting, you want to keep saying, "What'd he say?" so that you can be part of it.”— Ned Batchelder
26 Feb 2009
“@dtarbit Ooh, courtroom drama! Also: stop posting those awesome looking iApps, I'm turning a peculiar shade of green. Want a go on ZenBound.”— @twitter
22 Feb 2009
“@mtarbit That's cool with me. Not particularly sentimental. So long as their refurb team give them a good clean and whatnot.”— @twitter
“@dtarbit Yup, RRoD. Does he use the infamous towel trick? Probably take as long to get it to your guy as it would to MSFT though.”— @twitter
21 Feb 2009
“@dtarbit Cool, think I saw a link to the Pandemic talk on defective yeti but didn't get to watch it at the time. Giving it a look now.”— @twitter
“360 finally gave up the ghost. Shedding a small tear and donning my black armband in memoriam.”— @twitter
“3: Why is the permalink the least visible link in a tweet, when it's also 1 of the most useful. Less obvious than fave, reply, delete etc.”— @twitter
“2: Why're following, followers & updates not above the counts as headers rather than below since "70 following" doesn't read as a sentence.”— @twitter
13 Feb 2009
12 Feb 2009
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Skiena's Algorithms Lectures.
Video lectures and slides from a course based around Steve Skiena's book The Algorithm Design Manual. Which has been languishing on my Amazon wish list for a while now following a hearty recommendation from Steve Yegge.
11 Feb 2009
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Mightier.
Interview with the developers of a crazy action puzzle game with a quirky gimmick mechanic. Print out templates from the game, draw your input on them and then "scan" them back in via the webcam to have them rendered and playable in 3D. Watch the video.
6 Feb 2009
“@dtarbit Not sure what its intent was. Anti-virus software just started popping up warnings aplenty so we got it quarantined straight away.”— @twitter
“Erk! Work machine struck down by virii. Aclimatising to another temporarily. Forget how many tweaks & personalisations you take for granted.”— @twitter
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Hosting Images on App Engine.
Seems like a good idea. Using Google's App Engine as an image host, with uploading and resizing support. Reduces the work involved in getting images up on a home-rolled blog.
4 Feb 2009
3 Feb 2009
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Bars of Black and White.
Fun, short, escape the room game, without the usual guesswork and "hunt the pixel" nonsense. By the "Majesty of Colours" guy.
31 Jan 2009
27 Jan 2009
“@dtarbit Tuna mayo with branston pickle, olives, red pepper and other niceties chopped into it. Add salad and yellow mustard to taste.”— @twitter
“@dtarbit re: GH:Metallica. I presumed it was guitar only, but reading about it yesterday it looks like it supports a full band! Excited now.”— @twitter
26 Jan 2009
“I blink for a second and both @dtarbit and @KatieBuffalo crawl out of the woodwork. Yay! My twitter account just got a whole lot more fun.”— @twitter
14 Jan 2009
“Robbery is not just another way of making a living, rape is not just another way of satisfying basic human needs, torture is not just another way of interrogation. And XML is not just another way of writing S-exps.”— Erik Naggum