RailsWTF. Tumblelog of face-palming quotes and other idiocy from various Rails-oriented fora.
RailsWTF. Tumblelog of face-palming quotes and other idiocy from various Rails-oriented fora.
“...some of the most basic details, including the $700 billion figure Treasury would use to buy up bad debt, are fuzzy.
‘It's not based on any particular data point,’ a Treasury spokeswoman told Forbes.com Tuesday. ‘We just wanted to choose a really large number.’”
Cal Henderson "Why I Hate Django". Nice ha-ha-only-serious keynote talk from DjangoCon 2008. Touches on a fair bit of stuff that isn't django-specific.
The Classic Microgames Museum. Blast from the past! I have vivid memories of carousels full of these tiny boxed games at Games Workshop in the days when they sold more of other people's products than they did of their own.
Lean and mean with WoW. WoW player successfully re-purposes MMO addictiveness to lose 100 pounds by putting together a "walking desk" (gaming PC mounted on a treadmill).
Play Z-Rox. Odd but interesting flash game. Identify letterforms and shapes through a 1D window into their 2D world.
Fallout Made Modern. Hi-res patch to go with Fallouts 1 & 2, as recently purchased from GoG.com by me.
The Art of Reading a DTD. A nice clear guide to unravelling the syntax of the W3C's (X)HTML definitions. Helpful for getting to the bottom of what's allowed where.
Ken Levine keynote video from PAX 08. Great, funny, autobiographical talk on growing up painfully nerdy, by the father of BioShock.
History of the browser user-agent string. An account of how we ended up with every browser pretending to be every other browser and, consequently, a warning against browser-sniffing over capability-sniffing.
Bioshock: Breaking the Mold. Art Book that was originally destined for the limited edition of the game, available as a free PDF download. Interesting to see how many blobby, mutated, tentacle monster cliches they managed to sidestep.
Braunstein: the Roots of Roleplaying Games. The original proto-RPG was an off-battlefield, negotiation & intrigue based spin-off from historical wargaming. Created in 1967 by David Wesley (later to become a major in the US Army), and played by Dave Arneson (later to become co-creator of Dungeons & Dragons).
Revitalizing a Heritage: The Writing of Fallout 3. Good to hear that the lead writer on Fallout 3 is also the writer of the Dark Brotherhood storyline from Oblivion, which was, I think, everyone's favourite. Things are definitely looking up after the false start at E3. Looking forward to getting the original Fallout from GOG.com when it launches tomorrow.
Google does not want rights to things you do using Chrome. Quelling the alarmism from earlier today. I know it's important to be careful, but jeez people, it was pretty obviously just overly vague legalese from the get-go. I get the impression that EULAs are more often used to cover backs liability-wise than to impinge on rights.
“While it's technically possible to get drop shadows on Windows windows, it comes at an unacceptable cost to performance and stability.”
Jason Lutes interview with The Wall Street Journal. Author of the Jar of Fools and Berlin comic books discusses his inspirations and processes. Name-dropping D&D along the way for having sparked his early world-building imagination.
Visit the archive if you wish to skip merrily through time, tumbling this way and that at your leisure.