Old content

This post is from one of several previous incarnations of this site and probably doesn’t quite fit the current format. In a former life this was a group blog and a tumblelog before it became a static jekyll site. If anything looks broken or is worded oddly that could be why. Pardon the dust.

GameSetWatch: WYSIWYG Game Design

Nice write-up of HUDless game design techniques: The missing targetting reticle in King Kong, the seamless FPS to terminal screen transitions in Doom 3, and Link’s roaming gaze in Wind Waker.